Some of the most pressing collective problems humanity face can be solved by shaping our everyday behaviors. All of us can apply behavioral science to our own life. Some of us have the opportunity to influence the life of many.
What would the world look like if the vast majority of us used our creativity powered by behavioral science to enrich our lives and that of people around us?
Massimo Ingegno
A 5-step process to solve a problem and shape an experience with behavioral science.
Plan the sprint experience and formulate a challenge statement
Understand the audience and their decision-making context
Use the 15 strategies and related tactics to generate science-backed ideas
Turn your ideas into testable solutions and experiences
Design the experiment and validate with the target audience
Behavioral design educators and practitioners with experience in health, sustainability, finance, ecommerce, learning, and change management.
Behavioral Design Strategist and University Lecturer, Creator of the Make it toolkit
Massimo has been defined as one of the world’s leading Behavior and Gamification Designers and has pioneered this filed in Thailand. He has trained 2000+ design and business leaders and created the Make it toolkit to make behavioral design accessible and actionable.
Business Strategist and Behavioral Design, Make it toolkit Coach
David is global business leader with extensive and proven results in marketing, product design and culture change programs in high-growth Asian markets. He is focused on financial inclusion and accessible healthcare and uses behavioral design to build solutions to further that goal.
Gamification Designer and Researcher, Make it toolkit Coach
Zac is an established thought leader in the space of gamification, motivation and engagement design. He earned one of the world’s first PhDs in gamification design
Applied Behavioral Scientist, Make it toolkit Coach.
Preeti is an Applied Behavioral Science leader, with experience in setting up and running behavioral science units in multiple product-led tech companies and startups. She is passionate about advocating for the role of behavioral science in product and design, through her writing and podcasts."
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Massimo Ingegno, Creator of the Make it toolkit and CEO of the Make it Lab
Massimo is a lecturer in Design Management at Thammasat Design School and the Director of Thammasat Design Center (TDC) a training centre to up-skill and re-skill professionals.In addition to his work as an educator, Massimo helps organisations leverage behavioral design and gamification to engage their customers and workforce.
Massimo believes anyone can benefit from the insights emerging from behavioral science to both enrich their lives and create better products, services and brands. The Make it Toolkit is the first step to help others embark on this transformative journey.